
Bison (Dictator)), are now playable characters. In addition to the eight main characters, the four Shadaloo Bosses ( Balrog (Boxer), Vega (Claw), Sagat, and M. Gameplay is consistent with the Street Fighter II sub-series, with several changes from the original World Warrior edition. The ability to play as the four Shadaloo Bosses was made possible in Champion Edition. If you haven’t played SF2 in a while, this would be the copy to own.Sagat vs. This newest release is a superb piece of software, but its one face among many in a field of solid releases, and its hard to muster a lot of enthusiasm for it unless you’re a true diehard who understands the specific nuances of each release. Alpha’s fun, Versus is fun, they’re all fun. But does that really matter? Super Turbo is a whole lot of fun. I’d rather it be optimized for the controller at hand.Įven with those issues, however, SSF2THDR is hand over fist the best release of SF2 to date, topping even the seminal Super Turbo release from the mid-90s. I’m convinced that the only way to truly enjoy the game is to buy an arcade stick, and that’s disappointing.

Even using the analog stick doesn’t mitigate the need for relentless, unyielding precision. Since the games were wholly designed with the consoles in mind the controls you’d think the game would be more forgiving. The precision is just not there (expecially on the 360). Despite being a console-only release, the game doesn’t seem particularly optimized for either system’s gamepad. If there’s one complaint, here, it’s the controls. Most appealing of all is the 8-player tournament mode, which hasn’t felt this good since you found that arcade that had 4 Super Turbo machines hooked together. I didn’t have any connection problems, and I actually went looking for them.

Online play is a blast, and the game blazes. Supers are retained from SSF2T, though like the special moves many of their inputs have changed. Only a player who had mastered previous versions of the game will notice these minor tweaks, but they ensure that even the tired and jaded SF fan will find something new here. Many of the properties of different attacks have changed as well, so moves you expect to be anti-air won’t be, and other moves which might have gone through fireballs will now be stopped by them. Several of the moves (most notable the 360-degree rotation moves) have been changed. The HD Remix version, however, turns out to be a very different game.

Super meters are only available if you play as the Super Turbo version of your character. You can choose between Super and Super Turbo versions of the characters (except Akuma, who is Turbo only), and their move list will change appropriately, but in either case the game plays at the higher speed setting expected in Turbo. In any case, it doesn’t impact play, and you stop noticing it after a few rounds.Īll the characters from Super Street Fighter II Turbo return, and if you play the game in classic mode, that’s exactly the experience you’ll have. There seem to be fewer frames of animation than you might expect, but I think this is more an aesthetic choice than anything, to better capture the feel of the Turbo/Hyper versions of SF2. Each character and environment looks crisp and clean, and fans of SF2 will appreciate seeing these familiar sights under such a fresh coat of paint. What you notice first as you power the game up is the graphics, which are astounding. Still, SSF2THDR continues Capcom’s fine tradition of producing highly refined, well-balanced fighters that are easy to learn and hard to master.

There’s been dozens of these games, after all. Or at least an ultimate fighting experience. More than just a graphical upgrade, Super Street Fighter II Turbo HD Remix has been retooled and rebalanced to provide the ultimate fighting experience. Fitting, then, that Capcom should preclude the much-anticipated console release of Street Fighter IV with yet another version of Street Fighter II.
Super street fighter ii turbo hd remix openbor series#
Five versions of Street Fighter II were released, and three other series started ( Alpha, EX, and Versus) before Street Fighter III arrived on the scene. When I was growing up, there was a long-standing joke that Capcom would never learn to count to three. ( Super Street Fighter II Turbo HD Remix, Backbone Entertainment / Capcom, XBLA / PSN) Okay, well it doesn't quite look THAT good.
